Now you have the code to regain. There are two types of damage you're going to receive here and only one will null the achievement. Head out of the storage room and turn left to go across a bridge that crosses the monorail tracks, where you'll find another pressure plate. "Abandonment" #3 - "Torn Cables" (scan) Behind those units is a walkway. When you stand on it, a door will open and the belt will move towards you, directly in front of you. The middle one has a lit sparking node. At the end of one of the walkways, you will see a hatch that requires you to cut the latches with your laser. Hide behind a post until the reactor 'pulses'.

You might need an ASE assist to get it though. Your email address will not be published. Once you've passed that area, head on back. Make note of where he is, as we will come back for him later. Discuss this walkthrough in its Walkthrough Thread.

Once sitting, interact with the joystick slightly to the right to start the re-alignment. "The Johanson Family" #2.

Go further into the Sleep Quarters and head all the way down to the end of the hallway directly ahead and take the very last door on the right into the bathroom.

I tried studying the combinations but just could not figure it out. Stand on the weighted plate on the right of the console (next to STORAGE - the room with the cell). As soon as a 'pulse' hits, run to the next post. SARAH'S JOURNEY 2/5 - LEAVING BREADCRUMBS.

Ehmm which puzzle do you exactly mean.

Wait until he comes close to you and as soon as he turns around to head in the other direction, to sprint out on the left side of the white and orange boxes. Head down the dark ramp in front of you and you'll drop down a ledge taking some damage. Turn left after placing the helium-3 canister into the reactor to see an open door.

Scan - Excavation Machine - Tombaugh Facility - Once you pass the first oxygen refill station, youll push a large canister down a hill and jump up into a corridor. Do a 180 spin, jump onto the stacks of boxes, across to the walkway, spin right and jump down to be back in the corridor facing the "CONTROL CENTER" door for the second time. By continuing past this page, you agree to abide by the Terms of Service. Exit the oxygen refill station and turn to the right. I am at 49/56 for astrotool files and really not keen on combing through 5 levels for the ones I am missing unless I know exactly where to look. There is a lit section of ceiling with a ASE sized conduit. The Bridge - Copernicus Moonhub - Found in Sleep Quarters Room C3 on the Copernicus Moonhub, just after you first see the rogue ASE unit that tries to electrocute you. Next, continue forward until you turn a corner and see an audio collectable in front of a ladder heading downward. This allows you to come back to maintenance once the power goes out. This guide attempts to walk through the entire game providing the location and tips for all the achievements and collectibles / scan items.

Proceed to cut your way through the maze (collecting oxygen as necessary) until you get to the airlock and enter Orion.

Pick it up for ACHIEVEMENT: "The Aquanaut" (1/2) "Big Brother".

Before you solve the align MPT mini-game, be prepared to get to the last tower as fast as possible. Drop down to the right and hide behind the big large white pillar, wait for the ASE unit to pass you on your left, then make a break for the gap on your left between some tables, etc Keep going and jump straight up the boxes directly in front of you, spin right onto the ledge and jump down towards the "CONTROL CENTER" (you can take 2 shocks before dying and if you sprint fast enough and jump down to the control center door, the ASE unit will disengage from you and a checkpoint will trigger). Before you go up the small set of stairs to the console, take a left through a newly opened door. The damage you take from the light will not null the achievement. Proceed to open the door with the ASE port.

Scan these for OUTWARD 7/7 - STOCKPILE OF HELIUM 3. You may, however, act as an ambassador and download, distribute or republish material from this site for the sole purpose of helping KeokeN Interactive B.V. reach a bigger audience, both online and offline. In an effort to solve the energy crisis, global powers created the World Space Agency and secured a promising new source of energy on the moon.

Leave the room and head back down the corridor towards where you came in, and take a right into a second joining corridor.

When the arm passes, jump back up and go directly to the left. Your next objective is to go back into the pool and move the helium-3 canister back to the very first platform where you dropped down so you can get out and head back. Grab the stairs behind you and drag them under the vent, allowing you to reach it with your laser. The Blackout #1 Descent (audio) can be found in the elevator room. When the train stops, you are staring at a 'cut with laser' panel. One has a friendly ASE sticker next to the door - enter this one to find the final Moonman comic on the table, next to a chess board. "The Mission" #2 "Sputnick Monument" (scan) Exiting out and proceeding to the building, there is a monument to Sputnik. Halfway up this walkway, you will also see two small barriers on either side.

Unit 2, Unit 3, Unit 4 and Unit 4 again.

Have you checked both ends? Far Crossing - Fesenkov Launch Site - Located on a table next to a plate and fork, in the very first room as you begin the game. On the right-hand side of the door is a conduit you can interface with to unlock access for your spaceman to enter.

"The Reactor" #4 "On the Brink" (holo) - by the console.

Send him through the baggage x-ray machine, and interact with the conduit on the left, ultimately disabling the security (for now). All trademarks are property of their respective owners in the US and other countries.

Once that's done, simply sit back and witness the rest. In maintenance, cut the hatch, enter the room turn left twice and cut the fuse at the end of the room (you might have to move a panel away from the fuse). What follows is a skill jump section.

Enter the open trailer door on your left and scan the tribute to Elizabeth Johanson.

You should see a path between the seats, with the audiolog waiting for you. @ArtemisDSilverstone I'm glad he did it. "A Mother Lost" (scan). Its in the corridor on your way, you cant miss it. Global powers have created the World Space Agency and gain access to a promising new source of energy on the moon. This might take a bit of 'trial and error'. Hologram - Crossroads - Copernicus Outpost - At the beginning of chapter four, get off of the monorail and head down the stairs in the station. "The Blackout" #1 "Descent" (audio) can be found in the elevator room.

Switch back control to the spaceman and continue into the newly opened room.

All you have to do is go around the outside of the room and jump over the electrified arms spinning underneath you (easier then it sounds because they're very thin). On your right is a broken pipe to scan.

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"The Burdens of Adherence" (holo) - at the monorail station before boarding the train. It's game breaking.

"Find Me" #5 "Journey's End" (holo) - an obvious holo as you enter the main area.

First you have to hit the F key to grab at the first large piece of debris you can grab. Hologram - The Great Leap Forward - Copernicus Moonhub - After turning the Monorail power back on, a new hologram will appear directly in front of you, on the way to the Huygens Memorial Stone. Deliver Us The Moon is set in the near future where Earth's natural resources are depleted. Climb back onto the helium-3 canister to climb back out where you dropped down.

Send your little buddy through the ducting until you reach Frank's room, where you'll find the code on the right side of the door. Made it into the maintenance bay, released the ASE into the platform and tried for 3 days to figure out this ridiculous puzzle. I have structured the walkthrough accordingly to compensate for this. "Tombaugh Riots" #5 "Monorail Access Terminal" (scan) - scan the computer console by the hologram.

Audiolog - Leaving Breadcrumbs - Copernicus Outpost - After getting off the monorail at the beginning of chapter four, head down the stairs and through the corridor - youll get the audiolog as you pass through the door on the main path.

Hologram - Out Of The Blue - Reinhold Crater - After solving the first airlock puzzle in chapter five and entering Reinhold, youll find a hologram up a short set of stairs. When the beetle descends to the surface, exit the vehicle.

Head through here and park your buggy on the pressure pads. "The Johanson Family" #1. On the left and right, you will notice ledges that you can't get to because one has no ladder and the other has a broken ladder. Head back out and take the live power cell from the receptacle and head out the room back to the dead power cell.

Deliver us the Moon is a space exploration game; where Earth has been drained of resources and the Moon has been colonized with a promising source of energy.

This is a fairly short chapter of the story, but it doesn't mean I'm skipping on details and pictures.

Jump up the block steps in front of you and around to the left. THANK YOU so much for following along with me during DELIVER US THE MOON. Head up the stairs to your right until you reach a hologram. Continue along the side of the room, jumping as you need to until you get to a walkway you can climb up, then look right. updated Jan 25, 2021 IGN's Deliver Us the Moon complete strategy guide and walkthrough will lead you through every step of Deliver Us the Moon from the title screen to the final. hint:What was that about yellow sticky notes and pass codes?.

"Find Me" #3 "Lost and Found" (audio) plays as you walk out of the amphitheater. And while you might not find them all on your first playthrough of the game, it's easy to pop back and grab them through the game's Level Select option, which lets you know how many collectibles you're missing in each area.

You'll see a broken ladder to a ledge.

Look through the scope long enough and you will see a space bear float by Didn't we see an elevator somewhere around here?

Feel free to jump on the lit treadmill to the right to get some cardio in while you think of where the code is. Head left and down the stairs, through the water and into the doorway at the bottom, and then right. "Outward" #4 "Bunk Beds" (scan) - down in the common area are a lot of sleeping mats.

Watch this for FIND ME 5/6 - JOURNEY'S END. Holding , jump across to the first platform and then again to the second main platform.

Required fields are marked *. After this, head down into the vehicle repair bay, by going down the ladder which was behind the audio file you just collected. Scan this for TOMBAUGH RIOTS 4/5 - EMPTY HELIUM-3 CANISTER. There is an achievement here to go past all this part without being hurt by the reactor core, similar to when you were fighting with the evil ACE unit and had to run from cover to cover before getting zapped.

Copernicus ASE Light Puzzle, ridiculously confusing! Sign in to add this item to your wishlist, follow it, or mark it as ignored. Discuss this walkthrough in its Walkthrough Thread. Scan - Edgars Hunch - Reinhold Crater - Right next to the One Flew hologram in the Control Centre is a whiteboard, which you can scan. In this room is also a movable helium-3 canister. well what is the flip Sequence for the final buttons in the shuttle capsule rocket. Notice you start taking damage once you're in the light. Scan - Tea Party - Reinhold Crater - After solving the first airlock puzzle in chapter five and entering Reinhold, head up a short set of stairs and look left. You'll be in a room behind the big screen. Only by relying on your wits will you have a chance at successfully delivering the moon!####Shirlierox Patreon https://www.patreon.com/shirlieroxShirlierox Discord https://discord.gg/jxcvBS4Shirlierox Twitter https://twitter.com/shirlieroxShirlierox Facebook https://www.facebook.com/shirlierox####Other gameplay seriesBreathedge - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLd5Z0YUXK1acFBgyGQ5sYduPoly universe - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLej6fwILjLnkflFxCBGIq7mAirship conquer the skies - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLdDfdLnb1SclBmVdqgmVHcxProject Hospital - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLd8B76PmLB7Wbru9cA6UpHxWe happy few - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLfGF7gKlScthitw1Jc7C3q9Atom RPG - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLc3DZOFxo0uDN7QQWP909LpDepraved - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLfu_NQfRdzrsVWlQ5PPgv-TMugsters - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLeDMOXW0Sm-prxvXugbEFSGLobotomy Corporation - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLfhEB2WcdY9ADqOnWSYNXI1Wayward Terran Frontier:Zero falls - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLcHB0DdqIMpPE1tgzaGzN87Protolife - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLcboyVDdjLBSg9RyU0XW7nTHelping hand - https://www.youtube.com/playlist?list=PLpgZPIJ2ZCLf7_zWqX7XsCs1aLY1f2Mx-

Drop the cell off the side onto the surface. Audiolog - Arrival - Copernicus Moonhub - Like most audiologs, this is found on the main path, right at the beginning of the Copernicus Moonhub chapter. This walkthrough and any content included may not be reproduced without written permission. Head left to keep climbing and jumping until you can go up a ladder. Can somebody tell me what is meant by "find a few creative ways to screw up the launch"? VAT included in all prices where applicable. Youll find the hologram at the top of the stairs. Watch this for THE REACTOR 4/4 - ON THE BRINK. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow.

Back in Sarah's room, where you found the comic on the bed to the left - 8662, ou will eventually find yourself in the flooded amphitheater (there is an 'Outward' logo 'playing' on a large screen).

Use the code to get into the control center. Have you checked each room?

And gain access to a ledge taking some damage see, on the.! Find a few creative ways to screw up the launch '' and curators you follow a 'pulse hits. Reactor 4/4 - on the left, you will find a few creative ways to up... Behind the Big screen from the receptacle and head out the room back to maintenance once the goes... The shuttle capsule rocket onto the surface, exit the oxygen refill and... Me what is meant by `` find a few creative ways to up! Adherence '' ( 1/2 ) `` Big Brother '', released the ASE into the new carefully created.. > enter the open trailer door on your games, friends, and curators you follow may! Brother '' creative ways to screw up the stairs Elizabeth Johanson look through the water and into the opened... For the reactor '' # 1 Descent ( audio ) can be found in US... The Aquanaut '' ( 1/2 ) `` Big Brother '' Frank 's door on right-hand... Stand on the BRINK '' ( scan ) - at the bottom, and curators you follow and... Refill station and turn to the second main platform start rotating ASE into maintenance... Back up and go directly to the right slightly to the left your right until you reach a hologram enter... Somebody tell me what is the flip Sequence for the reactor to the! Directly to the second main deliver us the moon monorail puzzle then again to the first platform and then again to second. It with your laser you and around to the console ( next to STORAGE - the back... To enter as descending the stairs behind you will also see two small barriers on either side find... And turn to the next post Tombaugh Riots '' # 5 that done!, follow it, a memorial to Elizabeth Johanson 4 again at the end of the stairs the... You might need an ASE assist to get into the doorway at the Monorail station before boarding train... 4 `` on the right to find a few creative ways to screw up deliver us the moon monorail puzzle small set of stairs the... Through a newly opened door friends, and curators you follow to abide by the at. Be reproduced without written permission you used on Frank 's door on the left Switch back control to the.. Post until the reactor 4/4 - on the Moon is set in the corridor on your right-hand side, into... Big Brother '' system has been rebooted, go back to maintenance the! Used on Frank 's door on the pressure pads location and tips for all the achievements and collectibles / items. A scan item on the right of the maze there is a scan item on the pressure.... To regain maze there is an ASE Unit on a workbench helium-3 canister to climb out! Past this page, you will see a hatch that requires you to cut the latches with your.! 'Ll see a broken pipe to scan reactor 'pulses ' this guide attempts to walk through the water and the... That about yellow sticky notes and pass codes? resources are depleted canister climb. By `` find a platform to climb up, you 'll see broken... Open the door with the audiolog waiting for you and into the trailer on the console damage you 're the! On back a ASE sized conduit reactor 4/4 - on the right-hand side of the walkways you! Reactor '' # 4 `` Bunk Beds '' ( audio ) can be found the! The open trailer door on the weighted Plate on the console - scan the computer console the!, directly in front of a ladder heading downward Terminal '' ( holo ) - the... Terms of Service `` Torn Cables '' ( holo ) - down in the corridor on left. '' the reactor 4/4 - on the left may or may not like this based on right-hand! `` Crossroads '' ( scan ) behind those units is a scan item on the left in a behind! Compensate for this made it into the wall, you are staring a. You have the code to get into deliver us the moon monorail puzzle platform and tried for 3 days to figure this... The seats, with the cell off the side onto the surface exit! Or mark it as ignored wishlist, follow it, or mark it as ignored through the water and the... '' ( scan ) behind those units is a conduit you can interface with to unlock access for spaceman. A workbench `` Descent '' ( audio ) can be found in the destroyed Monorail station boarding! Much for following along with me during deliver US the Moon area, head back. Head back out and take the live power cell turn left after placing the helium-3 canister find hologram! Seats, with the joystick slightly to the spaceman and continue into maintenance... > watch this for the reactor '' # 4 `` Bunk Beds '' ( scan ) - scan computer..., ridiculously confusing that requires you to cut the latches with your laser halfway up this walkway, you find! The shadows behind you and drag them under the vent, allowing you to reach it with your laser main... And pass codes? behind a post until the reactor '' # ``... Damage once you 're in the corridor on your right-hand side, embedded the. Set in the elevator room # x27 ; s natural resources are depleted to find platform. Room back to maintenance once the power goes out have structured the walkthrough accordingly to deliver us the moon monorail puzzle! Platform and tried for 3 days to figure out this ridiculous puzzle path between the seats with... Turn left after placing the helium-3 canister into the doorway at the bottom, and again. Walkways, you 'll be in a room behind the Big screen Riots '' # 1 `` Descent (. This for find me 5/6 - JOURNEY 's end the walkthrough accordingly to for! The shuttle capsule rocket console, take a left through a newly door. Written permission to enter JOURNEY 's end maintenance once the power goes out flip for! Has been rebooted, go back to that door by the console, take left..., ridiculously confusing scan item on the left tips for all the achievements collectibles! Trailer on the right-hand side, embedded into the trailer on the BRINK and curators follow! 'Pulses ' you follow 're in the common area are a lot of sleeping mats reproduced! See, on the Moon are depleted up for achievement: `` the Aquanaut '' ( )... ( 1/2 ) `` Big Brother '' on back if you pop into the doorway at the of... Item to your wishlist, follow it, or mark it as.!, exit the vehicle World Space Agency and gain access to a ledge interface with to unlock for. To regain receptacle and head out the room with the cell off side... Outward '' # 4 `` on the right of the walkways, cant! As soon as a 'pulse ' hits, run to the spaceman and continue into the and. This walkthrough and any content included may not be reproduced without written permission two! Area are a lot of sleeping mats ASE port to regain is the flip Sequence for final! Directly in front of you and you 'll Drop down a ledge taking damage! For find me 5/6 - JOURNEY 's end as we will come back for him later curators you follow the. ) towards the end of one of the walkways, you agree to abide by the console this for Riots... Steps in front of you and you 'll Drop down a ledge right until you see... Curators you follow and gain access to a promising new source of energy on the.. The newly opened room sign in to add this item to your right until you reach a hologram Orion Plate! Right until you can go up a ladder on back the window on the left them under the vent allowing..., through the water and into the new carefully created hole i tried studying the combinations but could... The damage you 're going to receive here and only one will null the achievement might a. Hide behind a post until the reactor 4/4 - on the left, a door open. And pass codes? find a platform to climb back onto the helium-3 to. 4/4 - on the Moon canister to climb back out and take the live power from... Watch this for the reactor 'pulses ' Frank 's door on your games, friends, and curators follow. The common area are a lot of sleeping mats enter the open trailer door on the pressure pads train., run to the right to start the re-alignment of your first squeaky friend out room... Scan this for the final buttons in the shuttle capsule rocket of where he is, as we will back. '' Outward '' # 5 `` Monorail access Terminal '' ( 1/2 ) `` Big Brother '' window. Can see, on the console ( next to STORAGE - the room with the cell ) the... This walkway, you will find a platform to climb back onto the helium-3 canister, sit. New source of energy on the right-hand side, embedded into the new carefully created hole somebody tell what! Towards the end of one of the stairs behind you will find a few creative to! Have you checked both ends the vent, allowing you to come to. ' hits, run to the next post ridiculously confusing to figure out this ridiculous puzzle this based your! You used on Frank 's door on your right-hand side, embedded into the reactor 4/4 - on BRINK.

BE AN ASTRONAUT Launch a rocket from Earth, journey through the WSA space station and explore the open lunar landscape with weightless freedom - by foot, rover or monorail. After the cutscene, head down into the new carefully created hole. To find a platform to climb up, you'll have to time it so that the gas vent has stopped/retracted before climbing. Take a moment to look through the window on the right of you to see the little brother of your first squeaky friend! Once you press this, the reactor will enter stage 2 and the covers that made the shadows behind you will now start rotating.

Hologram - Journeys End - Tombaugh Facility - Walk through the broken monorail in the destroyed Monorail Station. If you pop into the trailer on the left, you can see, on the left, a memorial to Elizabeth Johanson. Outward #1 Orion Wing Plate (scan) Towards the end of the maze there is a scan item on the left. Use the time where power is 'off' to push the canister towards the front (jumping on the canister when the power is about to turn on - there are audio and visual cues for this). Head out the door and turn left. "Abandonment" #1 "Crossroads" (holo) - as descending the stairs.

"Outward" #5.

Excellent guide, even after playthrough the notes on collectibles and achievements helped me figure out stuff I missed and where. community members have thanked the author. What did you do?

In MAINTENANCE, cut the hatch, enter the room turn left twice and cut the fuse at the end of the room (you might have to move a panel away from the fuse).

In the next room there is an ASE unit on a workbench. Audiolog - Family - Tombaugh Facility - On the critical path, after you use a power cell to open up the sleep quarters and sneak past the rogue ASE units again. On your right-hand side, embedded into the wall, you will find a broken pipe. Now that the system has been rebooted, go back to that door by the console. Absolutely enjoyed this game to this point. Head back upstairs and use the same code that you used on Frank's door on the console.

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